Heidi Sinclair

''“I didn’t have magic fall into my lap. I’m not blessed. I’m not one of the scary children - I’m just a girl who found a way to give herself the strength to fight this war. I don’t have the option of not taking this risk.”''

Heidi is a young human girl, daughter of Jason and Lara Sinclair, who is possessed by the residual spirit of an ancient indigenous blood witch. She has impressive (and freaktastic) magical abilities stemming from her possession.

The ritual that possessed Heidi was conducted by some of her fellow classmates whom she considered friends at the time. They tried to play the ritual off as a joke, playing a creepy prank on Heidi because she was weird, but unexpectedly they succeeded in summoning an ancient power. The young girls then fled when things started getting spooky and have avoided Heidi ever since out of fear.

Heidi has a severe lack of social abilities. She doesn't have friends, only her pet cat Mim.

Powers and Stats
Heidi has magical powers all relating to and stemming from blood. She is a very strong witch.

Bad Luck Charm
Whenever Heidi uses magic and misses, the backlash never affects her directly if there’s someone else around to hit. It’ll go for allies, other hunters, and innocent bystanders. Sometimes, every so often, it even hits an enemy.

Cast the Bones
Once per mystery, Heidi may perform some kind of divination ritual (tarot, casting the runes, reading entrails, or something like that) to glean information about the future. On a 10+ hold 2. On a 7-9, hold 1. On a miss she gets information, but it’s not what she wanted to hear. Spend the hold to ask a question from investigate a mystery, or one agreed upon by the Keeper. The Keeper will answer truthfully, with either a direct answer or how to find out more.

This Might Sting
Heidi can use magic to heal 3-harm, but the process is exceptionally painful. On a 7-9 it also leaves a gnarly scar.

Luck of the Damned
After Heidi uses magic or casts a Rote, she takes +1 forward on the next roll she makes.

Combat Magic
Heidi can create a necromantic wall during battle that inflicts 1 damage to any who try to pass through it and heals her for as much damage as it deals. To cast it, roll +Weird instead of +Tough for kick some ass. The usual magical mishaps apply for a 7-9 and a miss.

Gear

 * Shillelagh (1-harm hand balanced)