Alex Goose

"You heard about how monsters only pick on people with crazy powers who can fight back on even terms? Yeah, me neither. But, hell, I ended up in this monster-hunting team so I gotta do what I can, right?"

Alex is a 15 year old human orphan who's just trying to do his best. He lives with his Grandpa, Grandpa Goose, and works part time at the family business, The Bakery.

Alex is a bit of a weird kid. He studies martial arts to help him deal with the bullying he gets at school.

Oops!
If Alex wants to stumble across something important, tell the Keeper. He will find something important and useful, although not necessarily related to the immediate problems.

Trust Me
When Alex tells a normal person the truth in order to protect them from danger, roll +Charm. On a 10+ they’ll do what he says they should, no questions asked. On a 7-9 they do it, but the Keeper chooses one from:
 * They ask him a hard question first.
 * They stall and dither a while.
 * They have a “better” idea. On a miss, they’re going to think Alex is crazy and maybe dangerous too.

What Could Go Wrong?
Whenever Alex charges into immediate danger without hedging his bets, hold 2. He may spend his hold to:
 * Inflict +1 harm.
 * Reduce someone’s harm suffered by 1.
 * Take +2 forward on an act under pressure roll.

Gear

 * Small handgun (2-harm close loud reload)
 * Nunchuks (2-harm hand area)

Assets

 * Bicycle